Overview

This is an extended war report for the war 29046 between Gangstas With Attitude and Kitsune Sanctuary. Data is presented from the side of Kitsune Sanctuary. Link to the official war report can be found HERE.

Rewards

War outcome for your faction: Victory
Total hits done: 708
War hits: 483
Non war hits: 225
Total respect earned: 5041.08
Members contributed: 30/36


Rewards for your faction:

Name Amount Price
Armor Cache 2 598.18 M
Medium Arms Cache 6 1.13 B
Melee Cache 4 516.07 M
Small Arms Cache 1 109.37 M

Earnings from caches: 2.35 B
Total earnings: 2.35 B1

1prices are based on market value or approximate trader prices if market value is unavaliable.

War Preparation

NOTE: Faction Xanax might be different from Prep Xanax due to how personal stats are calculated. In this case, Faction Xanax is more accurate.

Members who did not stack energy before war:

Members who overdosed during war preparations (but could still have stacked):

Members who most likely stacked energy before war (or just used lots of xanax):

Fighting summary

Top 5

Top 5 by overall contribution %
Name Contribution
TheTakoyaki 15.68
Marlinboy 11.72
LAFAT 8.90
Xzese 8.05
Shibs 8.05
Top 5 by War hits
Name War_Hits
Marlinboy 60
TheTakoyaki 56
LAFAT 55
Shibs 37
Zeref_Dragneel 35
Top 5 by Non War hits
Name Non_War_Hits
TheTakoyaki 55
Xzese 31
Marlinboy 23
Shibs 20
madman2359 15
Top 5 by Total hits
Name Total_Hits
TheTakoyaki 111
Marlinboy 83
LAFAT 63
Xzese 57
Shibs 57
Top 5 by Assists
Name Assists
TheTakoyaki 3
Shibs 3
Zabrina 1
Maple 1
Marlinboy 1

Chain savers - List of people who saved the chain with less than 60 seconds remaining.

## [1] "Friendly chain savers:"
Saver Chain Time remaining
Shibs 293 37
Shibs 289 20
Maple 164 53
## [1] "No enemy chain saves found!"

Visual summary

Only including members with non-zero contribution

Respect

Respect earned by each member.1
Total respect earned: 5041.08
Total respect lost: 399.44
Net respect change: 4641.642
Average respect earned per attack: 6.68

1Chain bonuses are ignored in per-member contributions.
2Respect lost will be 0 if using non-faction API key.

War Score

Looking at war score gained and lost by each member.
The calculations IGNORE chain bonuses in order to better reflect actual contribution rather than landing a lucky hit
Total score earned: 4201.33
Total score lost: 1385.671
Median net score per member: 3.912

1Score lost will be 0 if using non-faction API key.
2Using median instead of mean to avoid extreme values skewing the metric.

Slackers

Members who did not meet 1% contribution cutoff
Name Contribution
lCSl 0.85
PimpSkrimp 0.71
OneiricBosco 0.71
Donek 0.56
Rozbeauford 0.56
Newtonz 0.42
Peanutdaking 0.14
Lilith_Black 0.14
Solus 0.14
Kinezi 0.14
Godlord22 0.00
Saber-_- 0.00
Xenaz 0.00
Yato 0.00
kondomestix 0.00
X-Lucifer-X 0.00

Energy

Summary of who wasted the most energy and who cost the enemy the most energy.
Calculated by adding up Losses (and Stalemates, Defends, Escapes, Interrupts) and Defends, the multiplying the number by 25.
E_Wasted means the member spent X energy on attacks that failed.
E_Stolen means X energy was wasted by the enemy on attacking the member unsuccessfully.
You might want to take a closer look at members with high E_Wasted values and remind them to pick fights they can win!

1 These numbers will be 0 if you are using an API key WITHOUT faction access.

Full table

Full table with filters and search

Extra details

Xanax and refill usage

Xanax and Energy refill usage during the war.

Total Xanax used: 114
Xanax costs: 94.88 M
Total Refills used: 42
Refill costs: 32.51 M

Drug cost in plot is in millions.

Booster and can usage

Energy can and Booster usage during the war.

Total Boosters used: 28
Booster costs: 358.41 M
Total Cans used: 148
Can costs: 287.51 M

All Boosters are assumed to be FHCs and Can price is set to average market value for ALL cans.

Booster cost in plot is in 10s of millions.

Armory usage (BETA)

This is a summary of Armory usage during the preparation and war period.
It can be useful for getting a good idea of how much consumables were used during the war in total.

1 This section will be empty if you are using an API key WITHOUT faction access.

During preparation

## [1] "Preparation Armory usage:"
## [1] "Preparation usage totals:"
## [1] "Only showing consumables"

During war

## [1] "War Armory usage:"
## [1] "War usage totals:"
## [1] "Only showing consumables"

Activity

Member activity during the war in hours.

## [1] "Correlation between activity and contribution:"
## [1] 0.61

Hospital

Summary of times hospitalized during the war

Full table

AI summary (BETA)

This is an experimental portion of the report - an overview of the war generated by AI.
When looking at this section, keep that in mind and take the results with a grain of salt.
Before taking any actions that might impact faction members mentioned in this summary, double-check that there are no mistakes or missed key details.

Here's a summary of the combat data provided:

Overall Faction Performance:

The faction shows mixed performance. A good portion of members participated in war hits, but there is room for improvement in overall effectiveness. A large number of members have positive Net_Score, indicating that they are bringing in more than they are losing. E_Wasted is generally on the lower side, which is a positive sign.

Areas for Improvement:

  • Activity: Activity appears to be low, indicating members not actively participating in the war.
  • Hospital Visits: Some members have a high number of hospital visits relative to their Net_Score, which needs to be addressed.
  • FairFight: Many members have a FairFight rating far from the ideal of 8+, indicating poor target selection.

Individual Highlights: Positive

  • TheTakoyaki: Outstanding performance with very high war hits (56), Non_War_Hits (55), and a very high Net_Score (715.43) and substantial respect gained, indicating significant contribution.
  • Marlinboy: High war hits (60) and good Net_Score (404.44).
  • Shibs: Great war hits (37), assists (3), boosters (10), good activity (6.077), and very high Net_Score (319.02), indicating significant contribution.
  • Ascendance: Did well in E_Stolen with 150.

Individual Highlights: Negative

  • CandyFlossBos: Very high respect lost (39.04) with a very low score up (0), High hospital visits (19) with a negative Net_Score (-156.01).
  • lCSl: High hospital visits (24) and significant negative Net_Score (-202.47).
  • Vivien3001: Very High hospital visits (27) with very high respect lost (46.69) and negative Net_Score (-42.42).

Additional Observations

  • There are several members with zero war hits and minimal activity, which is detrimental to the faction's overall performance.
  • Some lower-level members had very high E_Wasted (RedCapCat - 350), suggesting they are attacking targets way out of their league.
  • Peanutdaking stands out for having only 1 war hit and a negative Net_Score of -3.88 with high score down.